sábado, 19 de febrero de 2011

Cross Hatching Shader

This is my first attempt getting a shader that looks like a cross-hatching drawing. I have created this material for Blender, and the next step is to create a shader to use it in real time graphics.

You can get the blend file right here.

Global Game Jam Entry - Alone In The Light

Alone In The Light was our entry for Global Game Jam 2011. It is a platformer where the player carries some sort of mystical light source that iluminates the scenario. Reach the checkpoints to get the light charged and make your way through the levels.

It has been developed with Unity in two days, and you can download game and source here.

miércoles, 29 de septiembre de 2010

Infinite Tower

New month, new game. September's EGP theme is Neverending. The game is a platformer where you have to climb an infinite tower. If you fail, you can fall all the way down and will have to climb again. You can't beat the game and you can't lose neither, since there are no lives or health.

Move with cursor keys, jump with x button and use jetpack with z button.

Developed using Flixel as usual.


domingo, 12 de septiembre de 2010

P'P - Source Code

Here's the source code for last month entry. Again, you can open the project with FlashDevelop and thecode can be downloaded from here.


miércoles, 1 de septiembre de 2010

P 'P

New game for August's ZERO BUTTONS theme at Experimental Gameplay Project. Make your way through three levels trying not to hit the walls just by moving the mouse (ah, no buttons).

The SWF width is way too big, so I am not embedding it. You can play it here.

Again, 3-4 days wasted on developing such crappy game using Flixel. Next week, source code (and problaby some new minor features).


jueves, 3 de junio de 2010

Full Speed - Source Code

As I promised in my last post, here is the full source code of the game Full Speed. You can open the project with FlashDevelop (is free), and it is also included the Flixel API libraries for the 1.47 version. You can download the code from here.

I also want to communicate that I have submitted the game to
Kongregate, so now your high scores can be registered.


domingo, 30 de mayo de 2010

Full Speed

This game is an entry for Experimental Gameplay Project's May theme "HIGH VELOCITY". The main goal is to survive as long as you can while dodging obstacles with both ships. Each ship is controlled by one hand (you can play with a friend, but that would be sooo lame...), and if one of them crashes, the game is over.


The ship on the left is controled with keys 'A' and 'D', and the one on the right with keys 'LEFT' and 'RIGHT'.

The game has been developed in 3-4 days using Adam Saltsman's amazing API Flixel (check it out!), and next week I will make a post sharing the source code.